D-NeRF
D-NeRF copied to clipboard
blender projects for the datasets
Hi, this is a really great work on dynamic scenes! The datasets you provided are really cool and I believe they are generated using blender, right? Can you share the blender project files you used to generate these datasets, as I am really interested to explore some other scenarios of dynamic scenes. Thank you very much!
if you check the blend files from NeRF dataset, you can control the scene using 'Controlpanel' by adjusting the value of 'Location Z'. I'm also a newbie in Blender, but I guess it is easy to generate other dynamic scenes.
Is there any update on this issue ?
I modified the 360 script to extract data as a singular transforms.json file + render accompanying images (script). Can be easily modified to be reformatted as D-NeRF...
The lego.blend file is available from the original nerf dataset, and if you can adjust the lego builder's bucket arm position via editing the Z Location parameter of the object Controlpanel_Arm. Around 10.0 is low and around 4.0 is high. If using python, do:
bpy.ops.wm.open_mainfile(filepath=blendfilepath)
obj = bpy.data.objects.get('Controlpanel_Arm')
obj.location.z = 10.0 # low position
bpy.ops.wm.save_mainfile()
then re-render your scene.
I wish we had access to the other blender files (bouncing_balls, etc) that were used in D-NeRF. Has anyone found them? @albertpumarola