LLM4Decompile
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Idea for training data
Hi, emulation community is doing reverse-engineering to recompile console games from another architectures into native pc games, as I get it they're decompiling and remapping functions manually, could this be used to improve this tool?
- Nintendo 64 - The Legend of Zelda - Majora's Mask
- Xbox 360 - Sonic Unleashed Those 2 are the most relevant examples.