alastaira

Results 32 comments of alastaira

> > > How do you have a stack trace if you haven't compiled and run the code first? In my case, the fact that I had already uploaded code...

Hi! Thanks for the suggestions. - Both computers are running Windows 10 64 bit. - Trying the new version of websocket-sharp made no difference - My firewall settings are certainly...

My desktop, meanwhile (which does work) does have (lots!) of entries for "Unity Editor", as follows: (it also has several different versions of Unity installed though - 4.6, 5.1, 5.3...

Just tried explicitly turning off the Firewall completely on the laptop, but that didn't help. I guess the "unity.exe" / "Unity Editor" entry in the firewall settings is a red...

There's a StartServer, then a load of HFTWebFileDB messages that all seem fine. The point around which the error is logged is here: ``` HFTWebServer: Ping: {"version":"0.0.0","id":"HappyFunTimes","serverName":"DESKTOP-TQLT36I: SpacePanic"} UnityEngine.DebugLogHandler:Internal_Log(LogType, String,...

Ah - I see that the HFTSite message is related to the "Installation Mode" option which I had been tinkering with (which was enabled on the laptop and not the...

I've just tried disabling the Wi-Fi adapter and using the Wired Ethernet connection on the laptop machine instead, but still get the same SocketException error.

YES! Commenting out that line fixed it. I don't understand why, but you've got it working. Thankyou!

I just tried my laptop on a completely different Wi-Fi connection (at a coffee shop), and still get the same behaviour - with line 247 commented out it works great,...

I'll confess to not knowing much about IPv6 (although that definitely seems related to the issue). But looking around the code in line 36 of HFTIpUtils, I see that GetLocalIPAddress...