voxeling
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Choose more helpful name for shaders
Perhaps projectionViewPosition
(which is meant to hint at the matrix math going on inside it) should simply be called nonScene
to imply that it should be used to players as opposed to voxels. And projectionPosition
might simply be called scene
to imply it should be used to draw the scene/voxels, as opposed to players, the sun, etc. But first need to verify usage of those shaders.