voxeling
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Creative mode WebGL voxel game. Runs in Chrome, with multiplayer functionality and very few dependencies
Perhaps `projectionViewPosition` (which is meant to hint at the matrix math going on inside it) should simply be called `nonScene` to imply that it should be used to players as...
Clarify what `server`, `httpServer`, `websocketBindAddress` and `websocketBindPort` are used for. Rename if necessary.
New mesher is likely the culprit. Chrome crashes after a few minutes at a draw distance of 6.