Results 49 issues of Alan Tse

python ./scripts/buffer_scan.py > Buffers.md

Ready to merge after prereqs. - [ ] https://github.com/doodlum/skyrim-community-shaders/pull/590 - [x] https://github.com/doodlum/skyrim-community-shaders/pull/586 - [x] https://github.com/doodlum/skyrim-community-shaders/pull/585 - [x] https://github.com/doodlum/skyrim-community-shaders/pull/582. Testing for new bugs.

See failed attempt here #526 This is caused by the use of: ``` COMMAND ${CMAKE_COMMAND} -E copy_directory "${AIO_DIR}/Shaders" "${DEPLOY_TARGET}/Shaders" ``` Which will touch EVERY shader and thus force EVERY SHADER...

enhancement
help wanted
good first issue

This requires all buffers that will be sent to the GPU will be aligned to size 16.

Good first task for someone learning hlsl want wanting to contribute. 1. Turn on `debug` message logging. 2. Compile all hlsl shaders (easiest it to enable diskcache and restart). 3....

help wanted
good first issue

Given we have [A/B testing as a feature](https://github.com/doodlum/skyrim-community-shaders/wiki#ab-testing), we could probably create an auto benchmark option for any feature. It would basically be a button that could record fps or...

enhancement
help wanted
good first issue

I also confirmed this is vanilla IS behavior too. The issue is [ISReflectionsRayTracing.hlsl](https://github.com/doodlum/skyrim-community-shaders/blob/dev/package/Shaders/ISReflectionsRayTracing.hlsl). If you dip your view lower in water, there is a small area above the reflection that...

bug

Looks like a VR bug for compilation. This is probably harmless since we don't actually ship this file but we should suppress. ``` [2024-08-29 00:08:46.687] [error] [81792] [ShaderCache.cpp:1371] Failed to...

VR