alRex-U
alRex-U
Hi, thank-you for your suggestion (~~and using blank issue hahaha~~) I didn't know about Footwork API. I cannot make time to do heavy development task (actually I have another non-personal...
Concretely what do you think the control of ParCool with a controller should be like?
Thanks for your detailed suggestion. I may be able to answer why other actions like Wall-Jump do not work. As for Wall Jump, the key-bind for this action is mapped...
Indeed controller support is not unnatural for mods like this. Thanks. I will consider. > This seems a somewhat big task. Excuse me, this mean "This seems a somewhat big...
#151 Closed but not fixed issue about Controllable.
The most hardest problem for realizing this is #135 .
Thanks for playing and advising. 1.) ParCool uses default Forge mod config system. In-game setting is just for modifying it during game. I don't know why we cannot manage it...
So you can switch whether stamina penalty is given to players..? How is it different from disable stamina?
Thanks for reporting. You seemed to try already, but for now you can disable first person view animation as temporary solution As for animation implementation of ParCool, it hooks rendering...
Thanks for reporting. Maybe synchronization of limitations has problems by Mohist server? I think