ParCool
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Sprinting seems to be easily interrupted
Summary Sprinting state seems to be easily interrupted into walking
Running Environment
- Minecraft Version: 1.20.1
- ParCool Version: ParCool-1.20.1-3.2.1.2-R
- Forge Version (optional): 1.20.1 forge 47.2.36
Detail The player's sprinting state seems to be easily interrupted into walking, such as after sliding or auto jumping blocks. In the past, it was possible to keep running without holding down the sprint key.
To add, this has nothing to do with "substitute sprint" or "FastRunControl", sprints will always be interrupted
Tested, but I cannot replicate phenomenon. What is this issue concretely?