ParCool
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[1.16.5 Compat bug] Using Controllable to grab a ledge causes "wriggling" and cannot be followed up by a jump
Summary Issue is in the title. The "wriggling" animation is the torso of the player's model animating rapidly because of the spammed input
Running Environment
- Minecraft Version: 1.16.5
- ParCool Version: 2.1.0.0-R
- Forge Version (optional): 36.2.39
Detail This issue is arising because controllable spams inputs that are held, rather than having an available held state to read from. Consider implementing a custom flag check instead of relying on the input classes isHeld method.
More than likely affects all available versions
Issue serves as extension to #129 and is not a duplicate
Thank-you for reporting.
I maybe will do controller support but it may take times.
yes please (: