Rémi Verschelde

Results 128 issues of Rémi Verschelde

See https://github.com/emscripten-core/emsdk/issues/1379 for context, there's been a change to filenames for some of the artifacts downloaded by emsdk, and somehow this started breaking stuff today. The upstream recommendation is that...

It was used in `3.x` for `PoolVector` types, but it's not used anymore since 4.0. If some downstream forks or C++ modules were making use of it, they can still...

enhancement
topic:core

bug
topic:buildsystem
topic:xr
cherrypick:4.3

See https://github.com/godotengine/godot/issues/94410 and https://stackoverflow.com/questions/78746956/error-name-boolvariable-is-not-defined-when-using-scons-on-godot-with-c for details. Not needed in `master` as this was already changed by #1504. Should be cherry-picked for 4.1 and 4.0, doesn't seem needed in 3.x/3.5.

bug
topic:buildsystem

*Edit:* Changed the scope of this PR to only impact targets for which we already used LLVM's full LTO, and change those to ThinLTO, to speed up builds significantly. ---...

enhancement
platform:windows
platform:linuxbsd
platform:web
platform:android
platform:macos
topic:buildsystem
needs testing
performance

Depends on #936. **To merge only when we release 4.4-stable.** It adds a link to the `/download/android` page which is the one used for the current stable release. Currently it's...

enhancement
topic:content

I'd like to have more options to define what editors can do, especially when using the "anyone can edit" option, which seems to make everyone *admin* (everyone has access to...

enhancement
popular

Simpler alternative to #103026 which avoids breaking compatibility. Instead of introducing a new `auto` default value, we ensure that all supported drivers are registered regardless of the editor's host platform,...

bug
topic:editor
topic:porting
needs testing
regression
topic:export