Rémi Verschelde
Rémi Verschelde
> This looks good to me, what is it missing? Mostly a contributor that feels confident enough with GraphEdit to approve the feature and implementation :)
Please try 4.0 alpha 10, there was an update to VMA which might help: https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-10 (Reading again, maybe not - but there's no harm in testing :))
> I wanted to throw out there: since the Steam Deck uses a custom Wayland display server, I can't get Godot to compile on SteamOS 3 since X11 isn't available....
Ogg Theora shouldn't be low definition, it depends on how you encoded the video, like any encoder.
While having a check in `make_rst.py` is nice to have, I think this should be checked by `test_class_db.h` directly. As a matter of fact, this PR doesn't catch some methods...
Also for the record, in GDNative in `3.x` the problem is much worse as all the "private" underscore methods bound for signals/UndoRedo/call also often don't have argument names, since we...
Thanks a ton! And congrats for finally getting rid of your "First-time contributor" badge... seems like GitHub didn't count all your great `3.x` contributions as valid :( 
CC @AndreaCatania @Scony @lawnjelly