Rémi Verschelde
Rémi Verschelde
Fixed by #94155.
I can't reproduce it here with 3.2.rc1.mono on Mageia 7. I created a new project, created a scene (unsaved) with a Node2D root, added a GDScript with: ``` extends Node2D...
`Actor` is defined twice in that project, that might be the issue? If I comment out one of the two `class_name Actor`, then adding an export var to the valid...
Looks good! Could you squash the commits? See [PR workflow](https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html#the-interactive-rebase) for instructions.
Thanks! And congrats for your first merged Godot contribution :tada:
In 4.x, `editor_description` is bound as a normal property: ```cpp void Node::set_editor_description(const String &p_editor_description) { ERR_THREAD_GUARD if (data.editor_description == p_editor_description) { return; } data.editor_description = p_editor_description; emit_signal(SNAME("editor_description_changed"), this); } String...