OpenSyobonAction icon indicating copy to clipboard operation
OpenSyobonAction copied to clipboard

Open Syobon Action (オープンしょぼんのアクション) is an open-source cross-platform port of the unforgiving Japanese platformer using SDL.

Open Syobon Action

Original game developer: Chiku (ちく)
Open-source port developer: Mathew Velasquez
Developer/maintainer of this fork: Karen/明美 (@angelXwind)

[English] [日本語]

Open Syobon Action (オープンしょぼんのアクション) is an open-source cross-platform port of the unforgiving Japanese platformer using SDL.

It is also called "Shobon no Action," "Neko Mario," "Cat Mario," or "Cat MeOUCHio."

Notes

  • Rather than just playing this game by yourself, it is much more enjoyable to let someone who's never tried it before try playing the game.
  • Those who are under 12 years old are not allowed to play.
  • Please be aware that by playing this game, there is a possibility that you may develop trust issues towards other humans.
  • Please be aware that there is a possibility of getting stressed out while playing this game.
  • If any problems are caused by this game, please understand that the developers cannot take any responsibility.
  • If you wish to distribute this game to a large amount of people, please give credit to the original developer, Chiku (ちく).
  • The game's text is entirely in Japanese, but you do not need to understand the Japanese language in order to play.

Controls (Keyboard)

  • Left/Right: Move
  • Z or Up: Jump
  • Space: Double-speed
  • 0 (while in-game): Self-destruction
  • Escape: Exit
  • F1: Return to title screen
  • 1-9 (while at the title screen): Select level
  • 0 at the title screen: Mystery Dungeon (there is a possibility that some bugs may occur)

Bugs

Please report any bugs at the GitHub issue tracker: https://github.com/angelXwind/OpenSyobonAction/issues

Command Line Arguments

-nosound - Disables sound

Dependencies

  • SDL
  • SDL_image
  • SDL_mixer
  • SDL_ttf
  • SDL_gfx

Gamepad Notes

Your gamepad or joystick may not work by default with Open Syobon Action. Check joyconfig.h for more information.

Unimplemented

  • Font thickness (Not really important)
  • Port to other operating systems (OS X, iOS, Android, etc.)

Release Changelog

Open Syobon Action RC 3

  • Fixed audio on Windows 7 and above

Open Syobon Action RC 2

  • First Windows release!
  • Dvorak keyboard support
  • Error messages more detailed and directed to stdout
  • Compiled code optimized for speed
  • Better initialization and de-initialization code, so you can be confident that all resources are freed.
  • Optional sound: The game will no longer crash if there is no audio device available, and all sound can be disabled with the -nosound parameter
  • Minor bugfixes here and there

Open Syobon Action RC 1

  • Fixed incorrect "box" rendering (used to draw green pipes)
  • Fixed random crashing at certain parts (thanks to mekuso for the bug report)
  • Volumes now appropriately altered
  • Gamepad support added
  • Now uses original indexed PNGs, with original filenames (capital PNG)
  • Minor tweaks and optimizations

Open Syobon Action v0.9:

  • Fixed incorrect character rendering, uses font very similar to the original game (sazanami-gothic.ttf rather than msgothic.ttf)
  • Changed encoding of the original readme and source code to UTF-8, so they can be viewed correctly with most software
  • Changed DOS newlines to Unix newlines in source and readme
  • Source code has been cleaned up with "indent", removed a few obsolete comments

Open Syobon Action v0.8:

  • First release