Alexander Biggs
Alexander Biggs
sorry just saw all this. yes but going to go through gerrit - thanks for the tips
Symbolized emulator_log using `ffx debug symbolize` (after running `ffx debug symbolize --auth`) but it doesn't give much more information https://gist.githubusercontent.com/akbiggs/a8b8eae4c3e9e70a141f8eb87edbb47e/raw/cafc15702026dd260d45768a4ca0fe50b2e060a5/gistfile1.txt Should we revert the Fuchsia SDK roll back a few...
Ah, looking at adjacent tests this is https://github.com/flutter/flutter/issues/59816. We should disable this test on Fuchsia.
This should be fixed after https://github.com/flutter/engine/pull/36320, closing but please reopen if this continues happening.
This would be really useful for game development in Elm, since most in-browser games will use keys with default behaviours such as the arrow keys and the spacebar.
Hey Jan! This is a really good point, thanks for the issue. My main reason for not wanting to make TimerManager public is just that I don't want people to...
That way the TimerManager won't be created inside one of the volatile scenes.
Hey, thanks for opening this, and sorry for the slow response! This is an interesting problem. I think it would be painful for you to have to write logic in...
Hey thanks! Currently the timers are not pooled. I thought about it for a bit and I think there are some situations that might make it really annoying to pool...
This might be doable without API changes through a design like this: 1. `Timer` becomes an interface with two implementations: `TimerImpl` (which is what `Timer` is today) and `ProxyTimer`. `ProxyTimer`...