UnityTimer
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Powerful and convenient library for running actions after a delay in Unity3D.
``` Some objects were not cleaned up when closing the scene. (Did you spawn new GameObjects from OnDestroy?) The following scene GameObjects were found: TimerManager ``` If the first time...
I tried installing from UPM, adding the remote .git as a package, and downloading the package and each time I was unable to run any demos. I looked in the...
TimerManager now persists through scene changes, and timers may opt out of destruction on scene change. See issue #12 for my reasoning about why this is worthwhile. This isn't thoroughly...
It would be useful in some special cases to be able to restart a running timer from the beginning. Maybe this functionality already exists? Here is my attempt, but maybe...
In my current project I use timers to drive some nice presentation lerps and stuff while async loading the next scene. This totally broke immediately because timers are cancelled on...
Exception on any callback causes timer not to complete. It can't proceed to done state, and that timer can't be removed from timers list and update loop of Timer is...
When the timer is paused, I find that it is hard to resume the timer by itself. For example, when the game is paused, all timers could detect this in...
Hey there, I have been trying to find something to give me some easy numeric incrementation in editor scripts and it seemed like this might just do the trick, but...
Thanks for the incredible library. I wanted to double check if timers are pooled & if there are any plans to pool them ?
Hi! I am using UnityTimer in the context of additive scenes. I have a main scene as a kind of manager scene that is never unloaded, but it cannot be...