Results 45 issues of Samuel Hulme

**Is your feature request related to a problem? Please describe.** Some virtual airlines may be based on non-earth worlds. This could be like other planets like Mars or other game...

**Describe the bug** This bug is very specific to my use case, but could be helpful for others. My program does not build successfully, when I run `cmake --build build`,...

https://github.com/barneygale/quarry/blob/8adc03095d244621aa8cf3a956c0af5c0a7b1058/quarry/types/buffer/v1_13.py#L294 [Wiki.vg](https://wiki.vg/Command_Data#Flags) says the parser id is a Varint, above we are treating it as a string, Is this a change past 1.13?. When using [my code](https://github.com/ajh123-development/pymcserv) I get the...

**Is your feature request related to a problem? Please describe.** A clear and concise description of what the problem is. Example: I'm always frustrated when... No **Describe the solution you'd...

enhancement

I've seen in the Readme that this has been archived. It will be easier for people to see it if you set your repository [is archived](https://docs.github.com/en/repositories/archiving-a-github-repository/archiving-repositories#archiving-a-repository) in GitHub settings. Doing...

Replacement of #61 Currently there is a menu screen but it is not functional yet. The UI is made with PyImGUI. I will add an image of the menu tomorrow....

**Is your feature request related to a problem? Please describe.** A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] Parsing XML (or HTML)...

enhancement

Once finished, this PR will update Immersive Vehicles to 1.20.1! Most of the 1.20.1 code is based of the 1.16.5 version. Many things are not working yet. Your contributions are...

Adding a license will control what people can legally do with your code. Currently we are not legally allowed to install your software, even though the code is public on...

I tried this, but it just translates its position. Which i don't want ``` myEntity.translate(myEntity.matrix, myEntity.matrix, [1,1,1]);