Adam Bouhenguel

Results 69 comments of Adam Bouhenguel

Have you played around with minimum viable resolution for dot detection yet? I don't have a robust setup for testing various distances or lighting conditions so I'd prefer to avoid...

I've been thinking about the projector/camera interference problem and it's occurred to me that perhaps we can use polarizing filters to solve the problem. If we polarize the light coming...

Now may not be the time for it (and this likely isn't the thread for it), but on-GPU decompression is a thing that games have cared about for a while....

Loading times are almost certainly bottlenecked by bandwidth, aren't they? There's also the challenge of fitting below the 4GB limit that windows users are facing. It would be a cool...

At the risk of crossing the streams, it seems that Nvidia claims to have a variety of standard compression algorithms that run on GPU including snappy, zstd, and lz4: https://developer.nvidia.com/nvcomp...

@leoloso after almost a year of using this approach, how do you feel about your design choices?

This brings up a great question... How are people debugging these plans for "unintentional destruction"?

I haven't been able to find any implementation of `setInstruction` in the commit history of the ax codebase. I also haven't been able to find anywhere that uses the generated...

Based on my experiments, it doesn't seem like there's any way for recent versions of ax to optimize prompt instructions. During optimization: - none of the completions requests I've seen...