Adobe-Runtime-Support icon indicating copy to clipboard operation
Adobe-Runtime-Support copied to clipboard

Waiting for next frame issue. BIG PROBLEM!!!

Open hardcoremore opened this issue 1 month ago • 3 comments

In my app there is still Waiting for next frame issue.

While playing game Image

While 'doing nothing' in game menu:

Image

The jittering is visible and noticable while playing the game. It kills the pleasant filling of playing at 60FPS. There are problems in frame calculation. Look at the screen below. The frame lasts 31ms without any good reason.

Image

I have tested this with production build (captive runtime) on Windows 11 using latest AIR SDK. I have Nvidia 3050 GPU for lap top and Intel i7 processor.

Can you please fix this?

This is really big issue that should not be ignored at all!

hardcoremore avatar Nov 28 '25 10:11 hardcoremore

Do you know of a way to replicate this issue?

marchbold avatar Nov 30 '25 23:11 marchbold

It is very easy to replicate. I just play my game :D. Nothing special :D

Honestly I don't know how to replicate it with small code example but since it is not Waiting for GPU issue (hopefully that is fixed now because I don't see it anymore) I don't think you need much of a example here.

hardcoremore avatar Dec 01 '25 11:12 hardcoremore

@ajwfrost

I would gladly test with special version of AIR SDK with specific debugging if you provide me to resolve this issue because I can reproduce it my game all the time.

I just don't know how to reproduce it with small code base.

I know that:

  1. I am using new thread sfw for playing sounds.
  2. I am using Starling 2
  3. I built for captive run time.

hardcoremore avatar Dec 02 '25 09:12 hardcoremore