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[IOS] Crash when playing audio

Open bobaoapae opened this issue 4 months ago • 6 comments

SDK: Latest 51.1.1.5 iOS 17.6.1 (21G93)

Thread 23 name:  AudioDecodeThread
Thread 23 Crashed:
0   SurfTank                      	       0x104eaf1f0 bucb(BTYPE*, unsigned char*, short) + 136
1   SurfTank                      	       0x104eaf3d8 decode(void*, float*, unsigned char*, unsigned short*, unsigned char*, unsigned short) + 432
2   SurfTank                      	       0x104eb0250 nciDecodeACFR16(void*, NCI_CODEC_IO_BLOCK*) + 280
3   SurfTank                      	       0x104a5c034 CNellyDecomp::Decompress(short*, int, int*) + 232
4   SurfTank                      	       0x104a5e284 SoundMix::BuildBuffer(int) + 1160
5   SurfTank                      	       0x104a5ddd0 SoundMix::SendBuffer(int, bool) + 216
6   SurfTank                      	       0x104aaa67c CocoaSoundMix::RunAudioDecodeThread() + 224
7   SurfTank                      	       0x104b97e9c TSafeThread::RunHelper() + 112
8   SurfTank                      	       0x104b97f1c TSafeThread::Run(EThreadType) + 56
9   SurfTank                      	       0x104b97c0c ThreadStartProc(void*) + 64
10  libsystem_pthread.dylib       	       0x1f049e06c _pthread_start + 135
11  libsystem_pthread.dylib       	       0x1f04990d8 thread_start + 7

bobaoapae avatar Oct 09 '24 14:10 bobaoapae