Adobe-Runtime-Support
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[IOS] Crash when playing audio
SDK: Latest 51.1.1.5 iOS 17.6.1 (21G93)
Thread 23 name: AudioDecodeThread
Thread 23 Crashed:
0 SurfTank 0x104eaf1f0 bucb(BTYPE*, unsigned char*, short) + 136
1 SurfTank 0x104eaf3d8 decode(void*, float*, unsigned char*, unsigned short*, unsigned char*, unsigned short) + 432
2 SurfTank 0x104eb0250 nciDecodeACFR16(void*, NCI_CODEC_IO_BLOCK*) + 280
3 SurfTank 0x104a5c034 CNellyDecomp::Decompress(short*, int, int*) + 232
4 SurfTank 0x104a5e284 SoundMix::BuildBuffer(int) + 1160
5 SurfTank 0x104a5ddd0 SoundMix::SendBuffer(int, bool) + 216
6 SurfTank 0x104aaa67c CocoaSoundMix::RunAudioDecodeThread() + 224
7 SurfTank 0x104b97e9c TSafeThread::RunHelper() + 112
8 SurfTank 0x104b97f1c TSafeThread::Run(EThreadType) + 56
9 SurfTank 0x104b97c0c ThreadStartProc(void*) + 64
10 libsystem_pthread.dylib 0x1f049e06c _pthread_start + 135
11 libsystem_pthread.dylib 0x1f04990d8 thread_start + 7