Adobe-Runtime-Support
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App Crashes on iOS Devices When playing Sound
Hello, The APP crashes on some iOS devices when sound.play method is called. It doesn't crash on newer iOS versions. It occurred on iOS 12.5 and 13.1 . Here is one of the error reports.
Running this code also makes the app crash on the same devices.
SoundMixer.audioPlaybackMode = AudioPlaybackMode.AMBIENT;
3DTuning-2024-08-28-195319.txt
AIR SDK 50.2.3.1 (but I replaced AIRSDK/lib/adt.jar with 51.1.1.2 adt.jar and copied the bouncycastle folder into the lib directtory) iOS SDK 17.5 Java 17.0.11 macOS Sonoma 14.6.1