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Issue with Starling and SDK 51 on mac ?

Open lamselli opened this issue 1 month ago • 18 comments

I don't understand why, but when I build my project with the SDK 51.0.1, with Starling I get a full black screen on my mac. (No issue with the same project and same SDK when building for debugging on my iPhone)

Still with the same project, no issue on mac with SDK 50.2.3 (couldnt test with 50.2.4 or 50.2.5 because the adl was crashing with zsh: segmentation fault)

Also, I noticed a weird behaviour : in the log, I got a warning from Starling "[Starling] Warning: frames inside the texture's region are unsupported." that I dont have with the same code and the previous SDK...

Anyone has the same kind of problem ?

Here is the full log when launching with SDK 51 and getting a black screen:

Player connected; session starting.
[trace] create AppliTexture
[trace] scaleFactor = 2.3 750 1212
[trace] max=1212 min=750
[trace] init starling
[trace] [Starling] Context ready. Display Driver: OpenGL (Enhanced)
[trace] create AppliTexture
[trace] create AppliXml
[trace] isAndroid - manufacturer=adobe macintosh
[trace] showing screen Reconnexion
[trace] create LoadingTexture
[trace] create LoadingXml
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] [Starling] Warning: frames inside the texture's region are unsupported.
[trace] Starling root is created !
[trace] contexte créé en 0 mn 0 s 193 ms

Same with SDK 50.2.3 (or SDK 51 under IOS) :

Player connected; session starting.
[trace] create AppliTexture
[trace] scaleFactor = 2.3 750 1212
[trace] max=1212 min=750
[trace] init starling
[trace] [Starling] Context ready. Display Driver: OpenGL (Enhanced)
[trace] create AppliTexture
[trace] create AppliXml
[trace] isAndroid - manufacturer=adobe macintosh
[trace] showing screen Reconnexion
[trace] create LoadingTexture
[trace] create LoadingXml
[trace] Firebase is not initialized !
[trace] Starling root is created !
[trace] contexte créé en 0 mn 0 s 123 ms

Thanks for your help !

lamselli avatar May 29 '24 17:05 lamselli