DefenseTech
DefenseTech copied to clipboard
A feature request and some random crap. Ignore the other stuff, as it was something I said earlier that was dealt with.
Also, just a suggestion on the recipes: Redesign the recipes for the missiles, launchers, and explosives to use Mekanism's existing tiering system (i.e. the Tier 2 stuff uses Enriched Alloy, the Tier 3 stuff uses Reinforced Alloy, and so on (Tier 1 would just use Steel, instead of one of the Tiered alloys.)). Also, make each Tier of missiles have a separate Missile Module (so add Tier 1, Tier 2, Tier 3, and Tier 4 missile modules), and also add Tier 4 launch equipment. Additionally, make each Explosive require an item in its crafting called an Bomb Casing, of which there are four, one for each tier.
Last but not least, replace the flint and steel in the missile module recipe with a tank of hydrogen.
I appreciate the praise, @SupernovaCo; however, I only contributed to Mekanism. The models in DefenseTech were done by another artist.
Those models were done by PrototypeTheta
Oh! I though it was CyanideX.
--Marvin_Megavolt
On Tue, May 3, 2016 at 6:25 PM, Robot-Gentleman [email protected] wrote:
Those models were done by PrototypeTheta
— You are receiving this because you were mentioned. Reply to this email directly or view it on GitHub https://github.com/aidancbrady/DefenseTech/issues/18#issuecomment-216695211