Alvaro Huarte

Results 72 comments of Alvaro Huarte

You can clone or fork my branch: https://github.com/ahuarte47/cesium-terrain-builder/tree/master-quantized-mesh

Do you have defined the Content-Encoding: gzip content negotiation header? https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Encoding This could be useful for you: https://stackoverflow.com/questions/31164976/unable-to-serve-terrain-files-in-cesium-sandcastle https://github.com/geo-data/cesium-terrain-builder/issues/2#issuecomment-57081355

[Gdalbuildvrt](https://github.com/geo-data/cesium-terrain-builder/pull/55#issuecomment-374171985) could help you

@xtassin, I think that mesh-factor is not the way to go. I think it has to be a bug in the code, maybe when working with negative heights (I see...

As far I know at the present time nobody maintains this, but it would be very much useful to know if the negative heights are the cause of this issue.

Hi @xtassin: I downloaded your SRTM tile and I have verified this issue. ![image](https://user-images.githubusercontent.com/5576272/61416936-bf36bc00-a8f5-11e9-856b-51d015b168fc.png) ![image](https://user-images.githubusercontent.com/5576272/61416985-f1e0b480-a8f5-11e9-89bc-14f6fc0d04f6.png) You are right, the lod algorithm should takes care of vertices at tiles boundaries. I...

Hi @xtassin, I think I fixed this issue. If you agree, please, could you test the update? Before: ![image](https://user-images.githubusercontent.com/5576272/61494824-89f2a280-a9b7-11e9-9cb5-446c9fba39a0.png) After: ![image](https://user-images.githubusercontent.com/5576272/61494875-b4446000-a9b7-11e9-8ef4-f6d96247f861.png) Now it is 4x slower than old code :-(....

> I am struggling a bit to compile the branch but I will let you know as soon as I have a result. You can use this [dockerfile](https://github.com/tum-gis/cesium-terrain-builder-docker), it is...

Hi @xtassin, Thanks for your tests. > I managed to build your branch and process the test SRTM tile provided in this thread. The result is fine and the walls...

Hi @xtassin, thanks you for your feedback! I have pushed a new commit to speed up the reading of MeshTiler taking care of neighbours. It uses a very simple cache...