Alvaro Huarte
Alvaro Huarte
You can clone or fork my branch: https://github.com/ahuarte47/cesium-terrain-builder/tree/master-quantized-mesh
Do you have defined the Content-Encoding: gzip content negotiation header? https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Encoding This could be useful for you: https://stackoverflow.com/questions/31164976/unable-to-serve-terrain-files-in-cesium-sandcastle https://github.com/geo-data/cesium-terrain-builder/issues/2#issuecomment-57081355
[Gdalbuildvrt](https://github.com/geo-data/cesium-terrain-builder/pull/55#issuecomment-374171985) could help you
@xtassin, I think that mesh-factor is not the way to go. I think it has to be a bug in the code, maybe when working with negative heights (I see...
As far I know at the present time nobody maintains this, but it would be very much useful to know if the negative heights are the cause of this issue.
Hi @xtassin: I downloaded your SRTM tile and I have verified this issue.   You are right, the lod algorithm should takes care of vertices at tiles boundaries. I...
Hi @xtassin, I think I fixed this issue. If you agree, please, could you test the update? Before:  After:  Now it is 4x slower than old code :-(....
> I am struggling a bit to compile the branch but I will let you know as soon as I have a result. You can use this [dockerfile](https://github.com/tum-gis/cesium-terrain-builder-docker), it is...
Hi @xtassin, Thanks for your tests. > I managed to build your branch and process the test SRTM tile provided in this thread. The result is fine and the walls...
Hi @xtassin, thanks you for your feedback! I have pushed a new commit to speed up the reading of MeshTiler taking care of neighbours. It uses a very simple cache...