Adel Ahmadyan

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It is a known issue with that commit. Try replacing that line with `unit_complex_ = std::complex(1,0);`

Using View*Projection is mathematically equivalent to K@P. You can take a look at this article to become familiar with it: http://www.songho.ca/opengl/gl_projectionmatrix.html There should be examples for both apporach in the...

You can discard the point when the depth is negative (i.e. the point is behind the camera).