Arthur Ryman
Arthur Ryman
@OliverStrait Let me clarify. A Scene contains a list mobjects. The docs say "Mobjects will be displayed, from background to foreground in the order with which they are added." Does...
@OliverStrait I checked the code. The attribute use_z_index is used in the utility function extract_mobject_family_members which does in fact sort the mobjects if use_z_index=True. However, its default value is False....
@behackl Thanks for the suggestion. My requirement for 3D is very minimal, just a small number of convex polygons. I am going to compute the correct z-order and use a...