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Pokemon Mini for Analogue Pocket

Ported from the original core developed by Grieverheart. Latest upstream available at https://github.com/MiSTer-devel/PokemonMini_MiSTer.

Please report any issues encountered to this repo. Most likely any problems are a result of my port, not the original core. Issues will be upstreamed as necessary.

Installation

Easy mode

I highly recommend the updater tools by @mattpannella and @RetroDriven. If you're running Windows, use the RetroDriven GUI, or if you prefer the CLI, use the mattpannella tool. Either of these will allow you to automatically download and install openFPGA cores onto your Analogue Pocket. Go donate to them if you can

Manual mode

To install the core, copy the Assets, Cores, and Platform folders over to the root of your SD card. Please note that Finder on macOS automatically replaces folders, rather than merging them like Windows does, so you have to manually merge the folders.

Usage

ROMs should be placed in /Assets/poke_mini/common.

Features

Video

The Pokemon Mini LCD refreshes at up to 75Hz, but the Pocket and Dock is limited to ~60Hz. The core uses a four frame buffer to attempt to mitigate tearing effects, but it still will display some artifacts

The Frame Blend option is provided to mimic the LCD persistence effect that some games take advantage of. Please note that this will further introduce video artifacts when motion occurs.

Rumble

Rumble is supported using cartridges like the DS Rumble Cart by insideGadgets.