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PAL Support

Open lheyberger opened this issue 2 years ago • 7 comments

Version (or build number)

agg23.NES_0.3.1_2022-12-07

Steps to reproduce

  • Start the Analogue Pocket
  • Navigate into openFGPA/NES
  • Run Core
  • Select a game (I've tested with Super Mario Bros. (Europe)
  • Start to play

Expected Behavior

Game is running fine.

Actual Behavior

Game is actually running faster than expected. It can be witnessed both from the sound, playing faster and the remaining time clock decreasing at a faster rate.

Additional Context

No response

lheyberger avatar May 06 '23 18:05 lheyberger

Aha. Sorry, it didn't really sink in what you were saying. For some reason I was envisioning significantly faster...

You're running a PAL ROM, and the core does not currently support PAL. Please use NTSC ROMs when you can for now.

agg23 avatar May 06 '23 18:05 agg23

Thanks for the very fast answer !

lheyberger avatar May 06 '23 19:05 lheyberger

Reopening this, as it does need to get fixed eventually.

agg23 avatar May 06 '23 19:05 agg23

Blocked on #32. The Altera PLL reconfig block uses 1500 LUTs, and the OAM implementation is taking 7600. This is also blocking several other features and mappers.

agg23 avatar Sep 24 '23 16:09 agg23