Adam Gastineau
Adam Gastineau
That's pretty surprising. I can confirm it's occurring for me as well. Just to make sure, you did test this on MiSTer? I have no idea what would be causing...
I can reproduce this. It seems the frame blending timer is too small, but getting that right is pretty hard. This issue should be created upstream at https://github.com/MiSTer-devel/PokemonMini_MiSTer; I didn't...
I didn't notice the tearing, but that's a good catch. I'm probably not going to look at this very soon, but if you have something in particular you want me...
Sorry, somehow I wasn't notified for this mention. The desired functionality is to properly parse the Intel simulation libraries, which includes the use of the primitive directive: ```verilog primitive and...
I'm new to this codebase, but I don't view this as a minor issue. The existing IR construction is already somewhat opaque given the similar names and concepts (`InnerPin`, `OuterPin`,...
This core's resolution is 720x720, so it is limited to be 720 pixels wide (which of course can get scaled based on your screen). This is a hard limitation; MiSTer...
That's certainly doable (and wouldn't even need ROM changes). However that requires a PLL reconfiguration to change the pixel clock which is always fun. This isn't something I will be...
> Maybe at some point it might be possible to sync to MiSTer's clock This is something the other GnW core attempted to do but couldn't figure out. Most likely...
> I see, I didn't know the memory bandwidth was that limited. Is the LCD mask using anti-aliasing? Then maybe shadows could be built into it. True, I hadn't considered...
> Is the memory bandwidth used by the core related to the 1000 fps refresh rate? No. That functionality is not a framerate thing. The LCD segments are sampled at...