Adam Gastineau
Adam Gastineau
I've been meaning to come back to this for a while. Ultimately I don't really understand how the PAR/DAR/etc works out. So, the two modes are 8:7 (the internal PAR),...
Your post has just confused me more. Are you confirming the numbers I listed?
Released in 0.4.1
@ifighftdragons wrong repo, but both NES and PC Engine should have the correct DARs, I believe. SNES was my first, and I never went back to fix it.
I don't care about 1:1. It seems objectively wrong, and if someone wants it, they can change the `video.json` themselves. Some SNES games are designed for 4:3 (and some people...
Ahhhh, you're right. Shouldn't it be 4:3 at 240p, not at 224p? Sorry. Like I said, very confusing to me.
So you're saying the actual options I should have are between 1:1 and 8:7, because some games use square pixels, and others use wide pixels? Then 4:3 doesn't come into...
> I personally don’t like DAR 4:3 because it adds to the confusion and was never correct (even on a 4:3 CRT). What _is_ correct for a 4:3 CRT then?...
Thanks for all of the help @RaspberryAlpine. I ended up going with the options of PAR 8:7 and 1:1. The `Square Pixels` setting switches to 1:1 PAR
SPC is not supported. I spent a week on it and I couldn't get it to work for some reason. I'll probably come back to it eventually.