Add electric rail carts
In vanilla, one crafts a cart and a furnace to make a fuel-powered cart. Since we already have an electrical furnace...
There are definitely some challenges to tackle with this one, however:
- The electric furnace takes "corps". How does one access this interface in a cart as an entity? How do the "corps" affect performance of the cart?
- Carts are moving entities. How would they be powered? Should a special rail be proposed? Should we make a "third rail" that can run alongside a regular rail? In the former case, what happens if normal carts run on that rail (nothing? short?)? In the latter case, some additional complexity to detect rails "next to" this one around corners and across slopes would be required. Maybe storage (batteries? capacitors?) would be better instead of any of these; in that case, can we access the inventories without, e.g., Railcraft, for pulling and pushing batteries? How do we balance realistic and useful operating times in those cases?
Since this is the addition of a new cart type, which is done nowhere else in this mod, pulling some examples on implementing carts might also be needed. (Id est, another developer who knows how to do that is required, or I'll need to read some serious documentation :)
Credit to @chibishibe for the idea.
Look at Railcraft integration with their powered rail system, and make it Electrical Age powered
This issue is being closed now since there will be no more feature updates in Electrical Age for Minecraft 1.7.10. If the issue is relevant to 1.12, it will be re-opened there at a later date.