Add High Bay and Low Bay Light Fixtures
High bay and low light fixtures should be implemented.
low bays should be able to project light down 16 - 20 blocks vertically for good lighting and 32 blocks maximum and light up a circular area based upon the following formula of (9/10 * mounting height in blocks)
high bays should be able to project light down 32 - 40 blocks vertically for good lighting and 64 blocks maximum and light up a circular area at ground level based upon the following formula of (2/3 * mounting height in blocks)
types of light sources bay lights should use are
- Incandescent (very old high bays from the 50's used this, they usually used a 500 - 1000 watt bulb or more)
- High Intensity Discharge (technologies like mercury vapor, HPS, and Metal Halide that start out dim when turned on and get brighter and have to restrike after several minutes if power is cut)
- Fluorescent (technologies like T8 and T5 fixtures)
- LED (the latest and most efficient source of lighting for high bay and low bay lighting)
If you want it, make a blender model.
I also find the size of the lighted area excessive.. may cause performance problems or other issues if the chunks are unloaded or poorly loaded with a short load distance around the player.
Various types of high bays, including a mercury discharge, fluorescent, and LED variant. High Bays.zip
@Ye-Old-Apple - You should also model a square Led high bay too...

This issue is being closed now since there will be no more feature updates in Electrical Age for Minecraft 1.7.10. If the issue is relevant to 1.12, it will be re-opened there at a later date.