agb
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Library for writing Game Boy Advance games in Rust
This is a port of code I wrote for the mostly abandoned `gba` crate. Licensing shouldn't be an issue as the `gba` crate was under the same tri-license as the...
This issue lists Renovate updates and detected dependencies. Read the [Dependency Dashboard](https://docs.renovatebot.com/key-concepts/dashboard/) docs to learn more.[View this repository on the Mend.io Web Portal](https://developer.mend.io/github/agbrs/agb). ## Open The following updates have all...
- [ ] Changelog updated / no changelog update needed Adding this out of necessity for a GBAJam 2022 project. No 8bpp asset importing, OAM transforms, or render unit tests...
I tried to finish this before midnight, but failed :(. made some good progress though, and there's an example too - [ ] Changelog updated / no changelog update needed
If in test mode, it calls `agb::test_runner::agb_start_tests`. Two issues: * I can define something called agb myself and break this. * `test_runner` is only defined with the testing feature (in...
Adds a section about controls and documents the input module - [x] Changelog updated / no changelog update needed
[](https://renovatebot.com) This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | [bindgen](https://rust-lang.github.io/rust-bindgen/) ([source](https://togithub.com/rust-lang/rust-bindgen)) | build-dependencies | minor | `0.60` -> `0.61` |...
The trait should possibly be renamed.
- [x] no changelog update needed
- [ ] Changelog updated / no changelog update needed