Andreas G.

Results 19 comments of Andreas G.

I actually did that. Compiled my own linux kernel with xbox drivers enabled and I still get ``usbip: error: Attach Request for 1-2 failed - Device busy (exported)`` when trying...

Obviously yes. The service that has exclusive lock is probably one of those xbox services. I didn't bother checking because after badly wanting the ``--force`` argument which I thought didn't...

Of course. But this is not the same syntactic sugar I am requesting. I specifically request to have method groups be passable without ```x => MyModel.IsValid(x)``` when the Find method...

``` System.AggregateException HResult=0x80131500 Message=One or more errors occurred. Source=Blish HUD StackTrace: at Blish_HUD.Modules.Module.CheckForLoaded() at Blish_HUD.ModuleService.Update(GameTime gameTime) at Blish_HUD.BlishHud.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) at...

Can't you compare it to the other package? The sqlite-net package works without a hitch. Only the sqlite-net-pcl version does this. Any ideas to work around this? I am thinking...

Ah misunderstood. Here's the inner exception stacktrace: ``` at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at SQLitePCL.NativeLibrary.MakePossibilitiesFor(String basename, Assembly assy, Int32 flags, LibSuffix suffix) at...

![image](https://user-images.githubusercontent.com/13819164/165127958-63dae19e-fb69-4ae3-9428-8661d0ab3072.png) ![image](https://user-images.githubusercontent.com/13819164/165128441-b18ac0ba-9bcb-4a12-a3c9-b1fd76a0ecd6.png)

Some other info: The assembly and all the dependencies including sqlite-net-pcl of my project are being loaded into another app as a module.

Unfortunately I swapped over to LiteDB hence I couldn't further verify it. But I would assume since my stuff is bundled in an archive and loaded into another project as...