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Quality of Life improvements to the local map

Open Digital-Monk opened this issue 4 years ago • 2 comments

Obviously low priority, but now that we can explore so much and see it as it was dreamed to be, the limitations of the local map interface start to stand out.

Things that would be extremely handy:

  • Zooming
  • Mouse wheel zooming
  • Click-drag panning
  • More of the screen used, possibly, if that doesn't interfere with note-taking or other map capabilities that I've forgotten over the last few decades...

Digital-Monk avatar Apr 06 '20 21:04 Digital-Monk

Zooming the automap is already on my personal wishlist :P

There is a problem with adding zoom though. In the original game, it only captures the 4 nearest chunks to the player. If you can zoom out an arbitrary amount, how many wilderness chunks would need to be loaded in the worst case? It seems like a potentially expensive feature.

Need to implement note taking before I try to add any new features not in the original game.

afritz1 avatar Apr 07 '20 02:04 afritz1

As a starting point, I'd say don't allow zooming out more than you have rendering data for. That was good enough for Bethesda in all their later games ;)

Mostly I'd just like to get an overview of a dungeon floor in a single view instead of having to pan around. So, for me, zooming out a factor of 2 would usually be enough. Smooth zoom would be nice and much less jarring... I remember Morrowind's two levels of zoom that were so far apart (and different styles) it was hard to mentally glue them together...

Digital-Monk avatar Apr 07 '20 02:04 Digital-Monk