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:a: Web framework for building virtual reality experiences.

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**Description:** For a simple scene, Chrome is logging these warnings to the console: ```sh [Violation] Added non-passive event listener to a scroll-blocking 'touchmove' event. Consider marking event handler as 'passive'...

**Description:** This PR sets the `passive` flag whenever a touch/scroll related event listener is added. Fixes #5510 **Changes proposed:** - Explicitly set `passive` flag for touch/scroll event listeners

https://www.w3.org/TR/webxr/#transient-input One can get gaze info on pinch gesture. This allows for basic gaze + pinch interactions.

visionpro

Using obb-collider for entities with child entities creates a collider that isn't centered, causing an offset - A-Frame Version: 1.5.0 - Platform / Device: any - Reproducible Code Snippet or...

Performing a single pinch emits multiple "pinchstarted" and "pinchended" events on the Quest Pro (I don't have any other headsets to test this on). [Here's a video of the issue...

Tested on https://aframe.io/aframe/examples/test/video/ The modal in this example generates the user gesture event that triggers video play back as expected while in 2D mode. When entering immersive mode the video...

visionpro

Landed in https://github.com/aframevr/aframe/pull/5478/ CC @mrxz

**Description:** - A-Frame Version: 1.5.0 - Platform / Device: any - Reproducible Code Snippet or URL: By checking the obb-collider component I have two doubts: 1) Is there really a...

**Description:** Update build tools dependencies. **Changes proposed:** - Update webpack and associated loaders - Update webpack-dev-server, this requires now at least node 18.12.0 that everyone should have, older versions of...

Just a rough draft. not ready to merge or review