aframe
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:a: Web framework for building virtual reality experiences.
**Description:** For a simple scene, Chrome is logging these warnings to the console: ```sh [Violation] Added non-passive event listener to a scroll-blocking 'touchmove' event. Consider marking event handler as 'passive'...
**Description:** This PR sets the `passive` flag whenever a touch/scroll related event listener is added. Fixes #5510 **Changes proposed:** - Explicitly set `passive` flag for touch/scroll event listeners
https://www.w3.org/TR/webxr/#transient-input One can get gaze info on pinch gesture. This allows for basic gaze + pinch interactions.
Using obb-collider for entities with child entities creates a collider that isn't centered, causing an offset - A-Frame Version: 1.5.0 - Platform / Device: any - Reproducible Code Snippet or...
Performing a single pinch emits multiple "pinchstarted" and "pinchended" events on the Quest Pro (I don't have any other headsets to test this on). [Here's a video of the issue...
Tested on https://aframe.io/aframe/examples/test/video/ The modal in this example generates the user gesture event that triggers video play back as expected while in 2D mode. When entering immersive mode the video...
Landed in https://github.com/aframevr/aframe/pull/5478/ CC @mrxz
**Description:** - A-Frame Version: 1.5.0 - Platform / Device: any - Reproducible Code Snippet or URL: By checking the obb-collider component I have two doubts: 1) Is there really a...
**Description:** Update build tools dependencies. **Changes proposed:** - Update webpack and associated loaders - Update webpack-dev-server, this requires now at least node 18.12.0 that everyone should have, older versions of...
Just a rough draft. not ready to merge or review