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Camera rotation triggers odd element rendering in vr mode
Description:
- A-Frame Version: 1.2.0
- Platform / Device: Safari / Iphone
After entering VR mode, if I look to the left or right, several plane like objects begin rendering on the screen. This does not happen in normal mode or on the desktop. Has this been encountered before?
Link to simple scene to reproduce? Glitch is great https://glitch.com/~aframe
https://singlecellvr.pinellolab.partners.org/view?dataset=grun2016-Pancreas-seurat_scvr&fulldataset=false
Switch to VR mode and look about 45 degrees to the left or right.
Currently working on a minimal example
Downgrading to 1.04 fixes this issue. I notice, if i use >1.0.4, the console gets spammed with THREE.MATRIX4 getInverse has been removed. Not sure if its related.