Update controller property for Oculus Quest
Description:
The ray direction of oculus quest controller in the WebXR session is wrong. So adjusted direction and position. The direction within WebVR API may will be broken, but the latest Oculus Browser no longer supports the WebVR.
Changes proposed:
what do you mean by wrong?
It seems that the controller's ray direction adjusted for earlier version of the OculusBrowser. (It actually worked correctly). However, there is now a difference from the direction of the ray on the home screen. When using WebXR device API, the ray direction is provided by XRInputSource, so the ray direction(and origin) should not be adjusted.
ray in Home:

A-Frame 1.0.4:

We should probably use XRInputSource.targetRaySpace for WebXR instead of hardcoded values
As mentioned, we should be using XRInputSource.targetRaySpace instead of hardcoded values. I'll leave it open as a reference