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Text gets frustum culled prematurely.

Open ngokevin opened this issue 6 years ago • 9 comments

Description:

  • A-Frame Version:
  • Platform / Device:
  • Reproducible Code Snippet or URL:

ngokevin avatar Dec 14 '18 10:12 ngokevin

any example or how do fix this?

arpu avatar Jan 24 '19 20:01 arpu

this looks ok for me not? https://a-frobot.github.io/aframe/examples/test/text/

arpu avatar Jan 31 '19 17:01 arpu

Hmm, I need to check to see if it might be an in-VR thing. Or might've got fixed randomly.

ngokevin avatar Jan 31 '19 17:01 ngokevin

I'm seeing early culling on text from desktop view on the left side with v0.9.0

In a scene with many different text objects it is happening only for certain ones. Will report back if I can isolate the difference

It might not be culling but rather transparency object sorting trouble - seems to disappear more based on camera angle than proximity to edge

3DataWill avatar Feb 12 '19 20:02 3DataWill

Seeing this as well. Happens on left side (when turning to the right), depending on angle, rather than proximity. No opacity used. Happens on desktop even when not in VR.

dsinni avatar Mar 04 '19 21:03 dsinni

This appears to be more noticeable in Firefox than in Chrome.

dsinni avatar Mar 04 '19 23:03 dsinni

Having the same issue but on animated models

netgfx avatar Nov 22 '20 19:11 netgfx

Happens when I replace the value with a shorter text. It seems the bounds are not properly updated with the new string value

iMagesBlues avatar Nov 27 '20 07:11 iMagesBlues

@dmarcos This issue can be closed, see https://github.com/aframevr/aframe/issues/5311

mrxz avatar Dec 11 '23 20:12 mrxz