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Results 97 a-painter issues
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Not working in Chrome 79 anymore... WebXR Device API not implemented

I made A-painter work with a-frame 0.9.x but the rotation of the oculus touch controller model is wrong. I made a workaround to adjust the rotation but now the paint...

Not working in Oculus Browser. IN Firefox all good but unable to see the controllers which sucks and not able to open the menu

I have an oculus quest 2, and can't seem to open the menu with the controllers. Can you clarify if this is possible, and how?

We are using touch 1 models (shipped / sold with OG Oculus Rift). We should probably replace them with Touch 2 controllers. Probably not that many OG Rifts in use...

Was getting an error while removing the hidden class from apainter-logo. Wrapped the code block in a DOMContentLoaded listener to fix. Also updated THREE.XHRLoader -> THREE.FileLoader

The brush geometries seem to be [1 MB](https://github.com/aframevr/a-painter/compare/master...modulesio:master#diff-62f2cf4b4f8c70b7792c06d42ecdb3c7L5), re-uploaded on every tick. That's pretty taxing for 90FPS. This sets the `updateRange` for brush geometries, so in most cases only a...

When using Index controllers, the Undo-function is triggered when the touch-sensitive back of the controllers are touched (commonly used for fingertracking/grabbing). This way, it's very hard to paint something without...