big_space
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A floating origin plugin for worlds larger than the observable universe
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big_space issues
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Unreal has a [WorldPartition](https://dev.epicgames.com/documentation/en-us/unreal-engine/world-partition-in-unreal-engine) feature, where you can divide the static portions of your game level into grid cells. Cells not near a "streaming source" (e.g. the player) get unloaded...
enhancement