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Fix edge of mesh intersections being filtered out due to returning NaN

Open StrikeForceZero opened this issue 1 year ago • 0 comments

Fixes: https://github.com/aevyrie/bevy_mod_raycast/issues/118

I still think a better approach exists to fix this, but I wanted to confirm the tests pass. And, if I'm wrong about a better fix existing, then this will be here for convenience

StrikeForceZero avatar Jul 13 '24 01:07 StrikeForceZero