bevy_mod_picking
bevy_mod_picking copied to clipboard
Ignore transparent sections of sprite using sprite-picking
I was working on some stuff using isometric tiles and was frustrated by issues regarding transparency. I found #324 suggesting a change and figured I'd pick up and quickly try to resolve.
Seems to resolve my issues but I'm sure it could probably be improved given the other existing PRs to improve sprite picking wholesale.
Gif of passthrough in action: