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More gameTime Dependent Commands in CS1.6
Without demo_gototick
or mirv_skip tick to
, it seems to lose a way to control CS1.6's demo's time exactly. However, using the shared files( shared/MirvCampath.* ) , the command mirv_campath
could certainly work. So is there a way to develop commands like mirv_cmd
mirv_skip time (to)
mirv_time
in CS1.6, which is just similar to CSGO and work by gameTime
of CS1.6 demo?
Small Note: Not sure if you already know, but at least mirv_campath
is already available in GoldSrc with the same command interface as in Source: https://github.com/advancedfx/advancedfx/wiki/GoldSrc%3Amirv_campath
:)Yeah I have known that. But the other commands...
I think people were usually using -demoedit in the launch options to enable the demo UI for the built-in campath system, but you also have access to a command scheduler in there if I recall correctly? After you add events, you can also use them to go to that exact demo time they are set for.
I think you can also already create campaths when the demo is paused (mirv_time equivalent in CS:GO) but I don't remember the exact process; if you had to wait for the campath to start playing and then pause the demo straight after? :thinking:
P.S. GoldSrc also seems to have (not sure if recently added) dem_jump
which can adjust the demo time in seconds, and also works with negative values to jump back in time.