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replacing the random death ragdolls for death animations

Open iniw opened this issue 4 years ago • 3 comments

i don't know how this would even work/be made but here are some cool suggestions !

mirv_deathAnim_ player -> determines which player's ragdolls will be replaced through index or xuid dunno

mirv_deathAnim_mode 0 | 1 | 2 | 3 -> replaces death closest to current tick | replaces death closest to a specified tick | replaces death number (1st death, 2nd death, etc.) | replaces all deaths

mirv_deathAnim_speed -> multiplies the speed of the animation to this value ( don't know if this is possible )

not sure how the individual configurations for the ticks and stuff would work, this is just a general idea

iniw avatar Sep 18 '20 05:09 iniw

And it replaces them with what(?) Do you mean with non-random ones?

dtugend avatar Sep 18 '20 05:09 dtugend

yeahhh u see thats the issue, maybe there could be a command like mirv_deathAnim_path that would take a path to an animation file exported from something like blender or cinema4d

iniw avatar Sep 18 '20 05:09 iniw

Why complicate it, just have a mirv_fix deathAnim 0|1 command whether to enable (1) or disable (0) static ragdoll physics.

If you want to make custom animations, can't you use SFM for that, or mirv_agr(?)

Dechno1337 avatar Sep 18 '20 07:09 Dechno1337

I don't plan to do this currently.

dtugend avatar Mar 08 '24 06:03 dtugend