advancedfx
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replacing the random death ragdolls for death animations
i don't know how this would even work/be made but here are some cool suggestions !
mirv_deathAnim_ player -> determines which player's ragdolls will be replaced through index or xuid dunno
mirv_deathAnim_mode 0 | 1 | 2 | 3 -> replaces death closest to current tick | replaces death closest to a specified tick | replaces death number (1st death, 2nd death, etc.) | replaces all deaths
mirv_deathAnim_speed -> multiplies the speed of the animation to this value ( don't know if this is possible )
not sure how the individual configurations for the ticks and stuff would work, this is just a general idea
And it replaces them with what(?) Do you mean with non-random ones?
yeahhh u see thats the issue, maybe there could be a command like mirv_deathAnim_path that would take a path to an animation file exported from something like blender or cinema4d
Why complicate it, just have a mirv_fix deathAnim 0|1
command whether to enable (1) or disable (0) static ragdoll physics.
If you want to make custom animations, can't you use SFM for that, or mirv_agr
(?)
I don't plan to do this currently.