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The online multiplayer system has stalls and halts
We were testing the online multiplayer system using my Creepy Invaders test project here: https://github.com/haviital/CreepyInvaders-for-Wasm4 .There were 2-3 simultaneous players in different locations. Here are the findings:
- Quite frequently there were short stalls in the whole game, about 1 second each, several seconds in between the stalls.
- At least once, there also happened longer hanging which lasted tens of seconds. The game was stopped at that time.
Here are the latency values in the "enter" menu: Player 1 255 ms Player 2 158 ms