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native ios stage size way too large

Open SavedByZero opened this issue 11 years ago • 0 comments

I've looked over this page on different screen sizes, but the native ios compilation doesn't seem sensitive to the changes I make on the web/index.html page. Is that link mainly for html5 targets on mobile web?

Anyhow, the issue is that it seems like the build for the native, non-web ios target is still stretching the screen to a desktop size. I only see the middle of the game screen on my iphone 5, as if my phone screen is a small section of some larger computer screen.

The other targets I've tried (flash, html5, android tablet) have no such issue and the full game displays properly. I've tried setting fullscreen to true and false in the .yaml file, and both portrait and landscape modes. (the game is meant for landscape mode).

Although the game compiles and runs on my phone, the terminal does give me this (apparently non-fatal) error: "Error: This Java instance does not support a 32-bit JVM. Please install the desired version." Would that have anything to do with it?

SavedByZero avatar Sep 03 '14 20:09 SavedByZero