Xamarin-Plugins
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Cross-platform Plugins for Xamarin, Xamarin.Forms and Windows
I am using SimpleAudioPlayer WPF version and I'm trying to Load a song from stream but I always get a "file 1.wav not found" exception. I looked a the code...
I am experiencing an issue where Plugin.SimpleAudioPlayer.CrossSimpleAudioPlayer.CreateSimpleAudioPlayer() always returns null when running in Windows, it works fine for Android but returns null in Windows. Xam.Plugin.SimpleAudioPlayer 1.6.0 Visual Studio 2022 Preview...
NuGet installed on a .NET Standard 2.0 project and a .NET Framework WPF project which references .NET Standard 2.0 project. Target Framework - 4.7.2 Bug in: 1.5.0 Last good version:...
In my shared code I have: called in the constructor of a view (actually a Rg.Plugins.Popup.Pages.PopupPage view): Stream beepStream = UIBits.ImageFactory.Instance.GetAsset("UIBits.Assets.beep.mp3"); audioPlayer = CrossSimpleAudioPlayer.CreateSimpleAudioPlayer(); audioPlayer.Load(beepStream); then later in response to...
OnPlaybackEnded的默认操作并不具有普适性.部分版本安卓会崩溃.
I have an app that I wrote and released for Android and am now testing and modifying as required for iOS. I use SimpleAudioPlayer as an easy cross-platform way of...
The plugin works fine on my own phone but users on different makes report that sounds do not play and the phone goes to Do not disturb mode. Has anyone...
**If one audio file is not yet done playing when another is call, the entire app crashes.** **_System.NotSupportedException: This IRandomAccessStream does not support the CloneStream method because it requires cloning...
Hello, I'm using this component and it's working normally on several devices, but not on two devices with Android 10. One of them is a Xiaomi Mi 9 SE, I...
I would like to for my app to be able to change the Android [AudioAttributes](https://developer.android.com/reference/android/media/AudioAttributes) associated with the MediaPlayer instance in SimpleAudioPlayerImplementation.cs. I can think of two obvious approaches: either...