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Help Fix This Error "THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. _BufferGeometry"

Open abupraise opened this issue 1 year ago • 5 comments

THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. _BufferGeometry

This is the error that my browser has been showing, I need help please

abupraise avatar Aug 09 '23 18:08 abupraise

Try changing the length of FloatArray32 from 5000 to 6000 or a number divisible by 3 in your stars canvas.

harshit4317 avatar Aug 11 '23 10:08 harshit4317

Thank you for your response

On Fri, 11 Aug 2023, 11:42 Harshit, @.***> wrote:

Try changing the length of FloatArray32 from 5000 to 6000 or a number divisible by 3 in your stars canvas.

— Reply to this email directly, view it on GitHub https://github.com/adrianhajdin/project_3D_developer_portfolio/issues/92#issuecomment-1674549723, or unsubscribe https://github.com/notifications/unsubscribe-auth/AQDALADGTPGJUEV2U3HP5ETXUYECPANCNFSM6AAAAAA3KNFSUQ . You are receiving this because you authored the thread.Message ID: @.*** com>

abupraise avatar Aug 18 '23 16:08 abupraise

I implemented it and it's working fine. Thank you

abupraise avatar Aug 18 '23 17:08 abupraise

Hello @abupraise can you please guide me where to make the change .

HimanshuMohanty-Git24 avatar Dec 11 '23 13:12 HimanshuMohanty-Git24

can you show us where can we change he length of FloatArray32

yahya99-lek avatar Oct 02 '24 21:10 yahya99-lek