ofxAudioUnit
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An openFrameworks addon which makes it easy to work with Audio Units on OSX and iOS
I've noticed it complains the missing CADebugPrintf.h when I try to build using VSCode. it compiles OK after I copy the files from another project, specifically this one: https://github.com/elliottjohnson/GenericUSBMIDI cc:...
"Error -10863 while rendering audio input" Did you happen to figure out how we can avoid this 44100k quirk and have an input device with any sample rate? https://forum.openframeworks.cc/t/ofxaudiounit/9664/13?u=stephanschulz thanks...
I have 700 audio files that I manually loop by checking their playhead position against their duration. In previous versions on an older system this worked fine. But on OSX...
I was hoping you could show me how to setup net send and receive. it seems only one app can run, the other gets blocked until the first exits. do...
I am trying to make an old OF project work again. It used your great add-on. I used to play files and compared their current play head position with their...
is there a way of routing sound from ofSoundStream to ofxAudioUnitNetSend or it only works with sound generated in ofxAudioUnit objects? Thanks!
Hey, Seems like an amazing addon but couldn't get the examples running as it fails with the following error on build (Xcode 7.2): `No type named 'unique_ptr' in namespace 'std'`in...
Hi Adam, I'm trying to connect the inputs from an instance of ofxAudioUnitInput set to a multichannel device to multiple taps. The goal is to have the samples from each...
Hi Adam, I'm not sure if I've written about this before but recently noticed that calling playAtSampleTime(5 \* 44100) will play the audio from the beginning of the file 5...
Hi admsyn, I'm wondering if there is any option inside ofxAudioUnit to get if the sound we are playing is playing or not like the method inside ofSoundPlayer. Thank you...