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About undoing moves

Open lmnoop opened this issue 1 year ago • 2 comments

Now, this is just something silly but...

I tend to just disable undoing moves because I find the icon distracting, urging me to click it while I don't intend to. Usually with these kinds of games you have to live with your decisions and can't undo. But I'm a newbie and I understand that some people probably love and use the undo feature and I don't want it to be taken away, what with a perfectly working setting right there.

But what gets a chuckle out of me is that what if you labeled the setting "Iron Man Mode", familiar from a bunch of computer games, which basically takes the option of save-scumming away. Admittedly you'd probably need the original explainer about what the mode actually does but I find the concept hilarious in this game's cute and cozy context. You could then expand on the "Iron Man", or heck "Iron Person" :D, branding more with different screen borders, a tinted-red color scheme and/or a heavier background music track.

lmnoop avatar Aug 15 '24 12:08 lmnoop

If I were to guess, the links in the hidden comments are a virus that posts more virus comments from your GitHub account.

@esttemanb @Gamez2 Just letting you know that this has happened, if you weren't aware

adil192 avatar Aug 25 '24 16:08 adil192

I fully agree with @lmnoop. Undoing was a great addition but in my opinion it

  • shouldn't be on by default (maybe for beginners)
  • shouldn't be treated same as "iron person mode" in high scores. I once played a game and was told something like "sorry, no high score because you used undo / hint functions".
  • shouldn't be so prominent in the center.

Similar for reflections in aim. Shouldn't be on by defaul in my opinion. Maybe for beginners or for the initial 30 shots...

ccpp avatar Jan 24 '25 07:01 ccpp